Valve's Corporate Culture Could Teach Us a Few Things About Education
Educators can learn a lot from video games without ever delving into the controversial subject of gamification. Instead, we can look at the hiring practices and corporate culture of the companies that create these games to realize that we are preparing students to work for companies that don't want anything to do with them.
Valve is a video game development company based out of Washington, and they are the geniuses behind some of the most critically-acclaimed games in the last decade, including the Half-Life series and the mind-bending puzzle/platformer Portal. They are also responsible for up to 70% of the digital market for games with their Steam service, packed with more than 1500 games.
Needless to say, they're a successful company. And if they continue to make money and grow, they're going to need employees... but not just any employees, according to a handbook written for new hires that leaked onto the Internet this weekend.
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